NVIDIA
LOOKS FOR NEW MARKETS AT COMPUTEX
June 11, 2019
Nvidia's Executive VP Jeff Fisher delivered Nvidia's message to Computex
this year and gave a short lesson in building markets using the Blue
Ocean market strategy defined by W. Chan Kim & Renee Mauborgne. Blue
Ocean strategy tells companies to create opportunity through
differentiation and price and build where there are no competitors.
Fisher says Nvidia's development of the 3D gaming market for GPUs is an
example of the Blue Ocean strategy at work. The company has continued to
fish in those seas with the creation of the gaming monitor, and gaming
products like the Shield. Nvidia also broke into the automotive
autonomous market with specially designed GPUs.
Sure, there can be some argument about Nvidia's pioneering role in
gaming and other markets, but history belongs to the guy whoVs on stage,
and it is inarguable that Nvidia has played a huge role in the creation
markets for GPUs.
At Computex, Fisher told the audience that Nvidia sees plenty of running
room in the game market and promised worried parents everywhere that
their children are going to grow up to be gamers. The silver lining in
that prediction was that they're also going to be creators and that's
the ocean Nvidia is diving into at Computex.
Nvidia is already deeply involved in content creation through its
interaction with the gaming community and game development. Last year at
Siggraph, Nvidia staked its claim to ray tracing and AI with hardware
acceleration from dedicated RT cores and Tensor cores. The follow-on to
those advances this year is realtime rendering in games. To start, Quake
II has been remastered using Vulkan API to add ray tracing, Wolfenstein:
Youngblood has been remastered with ray tracing and Nvidia Adaptive
Shading, and Chinese RPG Sword and Fairy 7, which is currently in
development by Softstar will also get realtime ray tracing.
Nvidia's close association with Unreal is driving realtime rendering in
content creation. Raytracing is enabling real-time viewport views of
work in progress for tools like Max, Maya, Cinema4D, Black Magic
Resolve, and more.
Nvidia is estimating that there are at least 40 million creatives who
can benefit from the additional power Nvidia's GPUs bring to creative
workloads. We believe that's a conservative estimate, considering that
there are around 18 million Adobe subscribers for the Creative Cloud
products and many more are hanging on to their perpetual licenses
because they're unwilling to subscribe. There are a wealth of low-cost
video editing software tools out there from Cyberlink, Corel, Nero, and
more. One of the most widely used tools is Microsoft's Movie Maker which
is free. The opportunity Nvidia is targeting is when video publishers
want to improve the quality of their work, and they're going to hit
walls when they go up in resolution, or add effects, and that's just one
segment of opportunity in the workstation market today. Graphic artists
who rely on Photoshop, Illustrator, and Corel Draw are also hitting
bottlenecks as their software overwhelms their hardware.
As software companies like Adobe, Black Magic, Autodesk take advantage
of AI and rendering, the demand for hardware acceleration is going to go
up.
Nvidia Studio
To reach a broader market of content creators, Nvidia is introducing the
Studio line of workstations that are being built in conjunction with
ODMs including Asus, Acer, Dell, Gigabyte, HP, MSI, and Razer. The plan
is to offer products optimized for the leading creative software tools
at reasonable prices. The focus is on mobility and performance.
The basic spec for the Nvidia RTX Studio laptop goes this way:
Core i7 (H series) or higher
GeForce RTX 2060, or Quadro RTX 3000 or higher
16 GB of RAM or more
a 512 GB SSD or more
1080p or 4K display
Nvidia took aim at the field of creators and looked at the market they
don't have, namely Mac users whose machines are running AMD Radeon Pro
graphics. These mobile laptops shape up well against the MacBook Pros.
Just out of curiosity, I spec'd a MacBook Pro with the features that I'd
like to have:
2.6 GHz 6-core 9th-generation Intel Core i7 processor Turbo Boost up to
4.5 GHz
Radeon Pro 555X with 4GB of GDDR5 memory
16 GB 2400 MHz DDR4 memory
256 GB SSD storage1
Retina display with True Tone
Touch Bar and Touch ID
And that baby came out to $2399, and truthfully I'd like to bump up the
storage to 512 GB, which would take it up to $2600.
A comparable Asus machine looked like this:
Intel Core i7-975H, Hexa-core 2.60 GHz
Nvidia GeForce RTX 2060 with 6 GB memory
15.6 4K UHD (3840x2160) 16:9 IPS
16 GB, DDR4 SDRA
1 TB SSD
The grand total is $2299.99.
So, we got 8 cores against 6 (but at a lower clock speed), a terabyte of
storage, and more graphics memory on the Acer. Nvidia definitely has a
point. In addition, Nvidia says it has developed a software stack
especially for creatives, which will be "integrated into the ISV
ecosystem," says Fisher. There will be a Studio stack with SDKs,
drivers, and customizations for the leading software. Within the
Computex time-frame Studio, branded machines will have optimizations for
Autodesk Arnold, Clarisse, DaVinci Resolve, Lightroom, Adobe Substance
Designer, Unreal, and Unity. And the promises optimizations for Adobe
Dimension, Daz 3D Octane Render, Nvidia Iray, Redshift, Renderman and
V-Ray are on the way.
Nvidia positions its GPUs for potential Studio customers. (Source:
Nvidia)
Nvidia points out that the typical workflows for these apps involve
multiple applications with the content being exchanged between them or
apps processing in the background. Creative apps use GPUs and they can
put additional RAM to good use. Intel and AMD have similar arguments for
their multi-core processors. The one constant of our digital lives are
multi-app workflows.
Nvidia promises to update the software stack regularly, but they promise
to do it in line with major software upgrades. This is where the company
is particularly sensitive to the creative workflow as distinct from
gamers. People don't want to upgrade their machines in the middle of a
project, while gamers may upgrade their driver with every new game they
buy. Creatives want meaningful updates.
Nvidia's strongest argument right now is its specialized RT and Tensor
cores, and the company has made that argument stronger by highlighting
the optimizations it has made to specific software. Styling and mobility
will also come into play, but Nvidia has made a very strong case at
Computex.
What Do We Think?
Seems to us like everywhere Nvidia goes, there's blood in the water. By
going after Apple so directly at Computex, the company took a big risk.
They knew, like everyone in the industry knows, that Apple was planning
to come to WWDC with a serious workstation contender. In the event,
Apple let it be known its future is firmly planted in its past with a
revamped box that's more like the old cheese grater of Mac Pros past
than the unfortunate, un-upgradeable Mac Pro trash can model. The new
machine is easier to upgrade and is paired with a killer display.
When it comes to laptops, Nvidia wins against Apple on every point, and
still, it finds itself in a sticky position. Great new mobile
workstations are coming from all of the vendors and they all understand
what professionals in the higher realms of the market need and will buy.
With its very expensive workstation, Apple will be able to regain its
place in the high end. The company has little interest in compromise for
those markets.
Nvidia's mobile laptops are supposed to appeal the creator in all of us,
but the company has a hard time really understanding that market. In the
Computex presentation, it showcases users doing video effects, and color
grading looked a lot like Nvidia's professional users from last year and
the year before. What Nvidia needs to do is reach users further into the
creative mainstream, but the company didn't really talk to those
specific people at Computex.
It's up to Nvidia to win creative users with a message tailored to them.
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